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MacWorld 1997 September
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Macworld (1997-09).dmg
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Games World
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Shareware Games
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Arcade
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Spiked 2.0
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Spiked Constants
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Text File
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1997-06-12
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2KB
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52 lines
.9
.5
.6
2
60
250
0.30
13
250
250
25
7
10
1
30
.1
.3
.2
.2
.2
What do all these numbers mean?
They are the constants used in Spiked 2.0 to determine certain characterists of game play.
You may change them if you like, but beware that changes may make game play rather eratic.
In order, each number represents:
1) How fast a player accelerates
2) The force exerted by a gravitron
3) How quickly any object decellerates to its max. normal velocity
4) The time, in ticks (60ths of a second) between frames. Fast computer can boost this up to
1, to make the game go very, very quickly, or you can slow the game play by setting it to
3, or even 4.
5) How many ticks you pause after the end of a game to display the winner-loser screen
6) How often, in frames, a rift will be created. This is the inverse probability (1/this = prob
that a rift will open up in a single frame
7) The chance that a rift will deposit a rock, as opposed to a gift
8) The optimal number of sprites on screen.
9) The number of frames that a twister holds its victem in thrall
10) The number of frames that a gravitron will affect its target
11) The maximum velocity a player can achieve
12) The natural -- optimal-- velocity a player will default to, left to his/her own devices.
13) The player's mass. 10 is normal
14) The mass of the bullet
15) The mass of the cannonball weapon
16-20) The relative probabilites that a given gift will materialize. Here's what these mean:
16) LIFE
17) CANNONBALL
18) TWISTER
19) SPEED
20) GRAVITRON
#16 + #17 + #18 + #19 + #20 must equal 1 (sum of probabilites = 100%)